
Deathtouch
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Rilsa Rael takes the initiative the moment she lands, walking you through Undercity to grind value and threaten the Throne of the Dead Three payoff. You play a low-curve aggressive Dimir deck that protects the initiative, completes dungeons fast, then attacks with deathtouch evasive threats that turn any creature into a lethal first-striking menace beater. Keep pressure up to force opponents to take the initiative back so you can re-take it on your turn for extra venture triggers.
Add more take-the-initiative creatures (Caves of Chaos Adventurer, White Plume Adventurer is off-color, so lean on Dimir ones) and fast dungeon completers like Acererak to maximize buff turns. Tighten the curve with cheap evasive threats and strong protection (Counterspell, Swords to Plowshares is off-color, so use Cut Down, Fatal Push, and bounce) plus tutors like Vampiric Tutor to find Throne. Improve mana with fast rocks and a low average mana value so you can re-take the initiative every turn and apply relentless pressure.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.