
Flying, ward
Other Dragons you control have ward .
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Rith turns combat overkill into an army: deal excess damage (damage beyond what's needed to kill) to an opponent's creature or planeswalker and bank a 4/4 flying Dragon each end step. You build a wide, aggressive board of beaters with trample, deathtouch, or pinging effects, force or pick favorable trades, and snowball Dragon tokens into an overwhelming flying assault.
Add cheap trample and deathtouch enablers (Rancor, Bear Umbra, Basilisk Collar) so every swing reliably produces excess damage, and lean on noncombat splash damage like Toralf or Fiery Emancipation to trigger Rith without attacking. Speed up your mana with Dragon-themed ramp (Sarkhan's Triumph fetches, Birthing Ritual) and protect your board with Heroic Intervention and Teferi's Protection against wraths. Top end with payoffs like Craterhoof Behemoth and Pathbreaker Ibex to convert the token swarm into one-shot kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRW), by popularity.