
Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)
Take and hold the initiative early, then grind through the Undercity dungeon while Safana floods you with Treasure each end step. Use that ramp and the dungeon rewards to power out big black threats, sacrifice payoffs, or just out-resource the table while menace keeps Safana hitting to defend your initiative.
Add fast mana (Sol Ring, Mana Crystals) and more initiative-granters so you can grab and defend the initiative as early as possible. Pick a Background that sharpens a clear plan — Raised by Giants or Cultist of the Absolute for Voltron, or sacrifice/drain support for Aristocrats — and include initiative recapture like Stirring Bard or removal to clear the player who steals it. Tighten the curve and add efficient interaction so you're never forced to tap out and lose the initiative.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.