
Whenever you cast an Artificer or artifact spell, you get (an energy counter).
At the beginning of combat on your turn, you may pay . When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
Saheeli is a Temur artifact-energy engine: cast cheap artifacts and Artificers to bank energy, then each combat spend three energy to make a hasty 5/5 copy of your best permanent. Early turns ramp into artifacts to flood energy; midgame you copy mana rocks, value creatures, or bombs for ETB and attack value; the late game converts energy-fueled copies into lethal swings or combo payoffs before sacrificing them at end step.
Tighten the artifact count so energy comes online by turn three or four, and add fast mana like Mana Crypt, Sol Ring, and Mox Opal alongside more energy payoffs such as Aetherworks Marvel. Pivot toward explosive copy targets (Dockside Extortionist, Wurmcoil Engine, value ETB creatures) and add tutors plus a tight combo line so the copies generate immediate, game-ending mana or value rather than just bodies. Improve the mana base with shocks, fetches, and Temur fixing to support the three-color demands.
Seeded from a single deck — rates appear once more public decks exist.
→ Infinite turns, Skip your draw steps, Lock
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite ETB, Infinite combat phases, Infinite creature tokens with haste
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
Combos via Commander Spellbook.
Same color identity (GRU), by popularity.