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Sanar, Unfinished Genius // Wild Idea
URIzzetLegendary Creature — Goblin Sorcerer // Sorcery

Sanar, Unfinished Genius // Wild Idea

Mana value2Rank#10,716
BuildCard details

The Commander

Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

{T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Guide

Gameplan

Cast Sanar, tutor for your best instant or sorcery with the prepared Wild Idea side, then grind value by casting spells and tapping Sanar for Treasure to ramp into a big spell-based finish. You play a low-curve Izzet spellslinger deck that chains cheap cantrips and burn, then converts that velocity into mana and card advantage.

Strengths

  • Built-in tutor on the prepared side fetches whatever answer or combo piece you need on cast.
  • Reliable Treasure generation accelerates and fixes mana to fuel big X-spells and double-spell turns.
  • Cheap two-mana commander that rebuilds the board state quickly after a wipe.
  • Synergizes with any instant/sorcery payoff like magecraft, prowess, and storm effects.

Weaknesses

  • Sanar's Treasure ability requires casting a spell first, so a dead hand leaves him as a vanilla blocker.
  • Low toughness and high relevance make him a removal magnet that opponents happily kill.
  • No inherent damage or evasion, so the deck must build its own win conditions.
  • Heavily blue/red dependent—color-screw and graveyard hate hit it hard.

Key Cards

  • Underworld Breach — Recasts your cheap instants/sorceries from the graveyard, generating absurd Treasure and storm count with Sanar online.
  • Brain Freeze — A classic storm payoff that, combined with Underworld Breach and Treasure mana, mills out the table.
  • Murktide Regent — Grows enormous off your exiled instant/sorcery yard and provides a hard-hitting evasive finisher.
  • Young Pyromancer — Turns every spell you cast into tokens, leveraging the same instant/sorcery density Sanar wants.
  • Mystic Sanctuary — Loops powerful instants and sorceries back to the top, keeping the engine fueled.
  • Jeska's Will — Explosive ritual that empties your hand into Sanar-fueled spell chains and Treasure ramp.

Upgrade Path

Tighten the curve with efficient cantrips (Ponder, Preordain, Brainstorm) so Sanar's Treasure ability triggers every turn, then add ritual acceleration (Jeska's Will, Pyretic/Desperate Ritual) and a compact combo like Underworld Breach + Brain Freeze. Upgrade interaction with premium counters and fast removal, and add tutorable win conditions such as Aetherflux Reservoir or Thassa's Oracle so the prepared Wild Idea side always finds your out.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Underworld Breach plus Treasure and a payoff like Brain Freeze for a storm/mill kill.
  • ▸Beating down with a giant Murktide Regent or a wide Young Pyromancer board.
  • ▸Resolving a massive X burn spell powered by hoarded Treasure.
  • ▸Grinding card advantage until a Thassa's Oracle or Aetherflux Reservoir finish.

Archetypes

  • Spellslinger — Sanar rewards casting instants and sorceries with Treasure and a tutor, the core of the strategy.
  • Storm/Combo — Treasure mana plus the tutor enable Underworld Breach and ritual-driven storm kills.
  • Control — The tutor finds counters and removal on demand while Treasure powers double-spell turns.
  • Spellslinger Tokens — Magecraft and prowess payoffs turn your spell volume into a wide, lethal board.

Combos

No combos found for this commander on Commander Spellbook.

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