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Sarah Jane Smith
WWhiteLegendary Creature — Human Detective

Sarah Jane Smith

Mana value2Rank#8,871
BuildCard details

The Commander

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Doctor's companion (You can have two commanders if the other is the Doctor.)

Guide

Gameplan

Sarah Jane Smith turns a historic-heavy mono-white shell into a Clue factory, generating card advantage off legendaries, artifacts, and Sagas you'd cast anyway. Early turns build an artifact/legendary engine, the midgame converts Clues into refueling and ramp, and you grind opponents out with token swarms, equipment, or stax pieces backed by superior card flow. As a Doctor's companion she pairs with a colored Doctor to splash into stronger draw, ramp, or combo lines.

Strengths

  • Repeatable card advantage in mono-white, a color starved for draw
  • Cheap, hard-to-answer commander that fuels itself on otherwise-castable spells
  • Clue tokens feed artifact synergies, sacrifice payoffs, and improvise/affinity
  • Doctor's companion massively expands strategic options into other colors

Weaknesses

  • Only triggers once per turn, capping raw card flow
  • Clues cost {2} each to crack, demanding lots of mana
  • Mono-white (without a Doctor partner) lacks ramp, removal flexibility, and combo
  • Low impact body that does nothing to protect the board by itself

Key Cards

  • Academy Manufactor — Doubles your Clues into Treasures and Food, turning each investigate into ramp, life, and cards.
  • Reliquary Tower — Lets you hoard the cards your Clue engine draws without discarding.
  • Anointed Procession — Doubles Clue tokens (and any other tokens), accelerating both draw and synergy payoffs.
  • Smothering Tithe — Stacks more artifact tokens for ramp and pairs with Clues for explosive mana.
  • Esper Sentinel — A cheap legendary-adjacent artifact creature that adds card draw to back up Sarah Jane's once-per-turn limit.
  • Urza's Saga — A historic Saga that triggers investigate while tutoring artifacts to feed the engine.

Upgrade Path

Add a colored Doctor partner (blue or black) to unlock real draw, ramp, and removal that mono-white lacks. Lean into token doublers (Anointed Procession, Mondrak), Clue-multiplying engines (Academy Manufactor), and free historic spells to push the investigate engine, then add fast mana like Sol Ring and Smothering Tithe to actually crack Clues each turn. Tighten with efficient tutors and a compact combo finish to convert the card advantage into wins faster.

Core Cards

  • Hero's Blade
  • The Night of the Doctor
  • Heroic Intervention
  • The Eighth Doctor
  • The Sixth Doctor
  • The Fifth Doctor
  • Temple of Plenty
  • Trial of a Time Lord
  • Time Wipe
  • Ian Chesterton
  • The Five Doctors
  • Talisman of Progress

Seeded from a single deck — rates appear once more public decks exist.

Win Conditions

  • ▸Go-wide token swarm pumped by anthems and overrun effects
  • ▸Voltron with equipment carried by a resilient creature
  • ▸Artifact-based combos or big improvise/affinity payoffs fueled by Clues
  • ▸Grinding opponents out of resources and finishing with incidental beaters

Archetypes

  • Artifacts — Clues are artifacts and most historic spells are artifacts, fueling affinity, improvise, and sacrifice synergies.
  • Tokens — Clue generation pairs naturally with token doublers and go-wide white payoffs.
  • Legends/Historic Matters — Loading up on legendaries and Sagas maximizes investigate triggers and historic synergies.
  • Value Control — Mono-white stax and grindy card advantage let you out-resource the table.

Combos

No combos found for this commander on Commander Spellbook.

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