
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.
Choose a Background (You can have a Background as a second commander.)
Sarevok punishes inaction: each turn nobody sacrifices, destroys, or loses a permanent, every player drains for Sarevok's power, so you want a big, hard-to-interact-with Sarevok while you grind the board. Pair him with a Background that scales his power (or supports aggression), play few-trigger turns where the board stays static, and pile on counters to turn the end-step drain into a clock that kills the whole table at once.
Add fast mana (Dark Ritual, Sol Ring, Cabal Coffers, Nykthos) and protection like Lightning Greaves and Swiftfoot Boots so Sarevok survives and scales fast. Layer in counter-doublers and pump (Doubling Season, Hardened Scales, anthem counters) plus The Ozolith to bank power, and round out with redundant drain payoffs (Exsanguinate, Torment of Hailfire) so you win even when the trigger gets disrupted. Pick a Background that raises Sarevok's power or grants evasion—aggressive picks turn the end-step drain into a true clock.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.