
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
Sarkhan is a cheap mono-red Dragon-tribal payoff that turns your fatties into a snowballing threat. Ramp aggressively with Treasures and rituals to cheat out Dragons ahead of curve, growing Sarkhan into an evasive beater while flooding the board with fliers, then close with a wide aerial assault or a big burn finish.
Tighten the curve and add fast mana like Mana Vault, Jeska's Will, and Treasure-makers to deploy Dragons turns ahead of schedule. Lean into the burn ETB package (Scourge of Valkas, Terror of the Peaks, Dragon Tempest) with cost reducers like Dragonspeaker Shaman and Urza's Incubator so you can chain multiple Dragons in a turn. Round out with recursion and card advantage—Faithless Looting, Wheel of Misfortune, and a few cheat-into-play effects like Sneak Attack or Quicksilver Amulet—to mitigate mono-red's weaknesses.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB
→ Infinite LTB, Infinite ETB
→ Infinite LTB, Infinite ETB
→ Infinite LTB, Infinite ETB
→ Infinite LTB, Infinite ETB
Combos via Commander Spellbook.
Same color identity (R), by popularity.