
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Saruman is an Esper value engine: cast a cheap first spell, then your second spell each turn mills opponents two and lets you exile-and-copy an instant, sorcery, or enchantment from their yards for free. You snowball card advantage by stealing their best spells while they fund your library through milling, eventually overwhelming the table with copied bombs and your own spell density.
Tighten the curve with more one- and two-mana cantrips (Opt, Ponder, Consider) so the second-spell trigger fires every turn, and add cost reducers and rituals to enable multi-spell turns. Lean into Bruvac the Grandiloquent and Fraying Sanity to weaponize the mill while filling graveyards, and include a couple of compact wincons like Thassa's Oracle or Underworld Breach loops. Round out with premium Esper interaction—Force of Will, Swords to Plowshares, Cyclonic Rift—to protect the engine and stabilize against faster decks.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BUW), by popularity.