
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Saryth turns your creatures into a fortress: untapped ones can't be targeted, and tapped ones kill anything they fight. You ramp into big mana creatures and beaters, use Saryth's untap ability to double up on mana dorks or reuse tap abilities, and grind out value while attacking with effectively unkillable, deathtouch-trading creatures. Win by going wide or tall under heavy protection.
Add untap-payoff engines—creatures with strong tap abilities (like mana dorks or Arbor Elf with high-cost lands) and effects like Seedborn Muse and Wilderness Reclamation—to convert Saryth's ability into combo or runaway mana. Shore up green's weaknesses with the best protection (Heroic Intervention, Tamiyo's Safekeeping) and card advantage (Beast Whisperer, Guardian Project, Sylvan Library). For higher power, build toward an infinite-mana line using untap loops plus a mana sink like Walking Ballista or Helix Pinnacle, or tighten the curve into fast Craterhoof finishes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Lock, Destroy all creatures opponents control, From now on, destroy any creatures opponents control at instant speed
→ Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
→ Infinite mana legendary creatures you control can produce, Infinite untap of legendary creatures you control
→ Infinite mana legendary creatures you control can produce, Infinite untap of legendary creatures you control
→ Infinite mana legendary creatures you control can produce, Infinite untap of legendary creatures you control
Combos via Commander Spellbook.
Same color identity (G), by popularity.