
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu .
Satoru turns every fat creature in your hand into a ninjutsu threat: connect with a cheap evasive attacker, return it, and drop a game-ending bomb for on turn three or four. Each ninjutsu activation also loots you toward more gas via the top-three dig. You snowball card advantage and combat damage until a single tutored finisher closes the game.
Lean into the best evasive one-drops (Ornithopter, Changeling Outcast, Mistblade Shinobi) so ninjutsu is guaranteed, then add high-impact targets with strong ETBs like Agent of Treachery, Sephara, or Sheoldred. Round out with free interaction (Fierce Guardianship, Force of Negation) and fast mana (Sol Ring, Mana Crypt, signets) to consistently land turn-three bombs, and add tutors (Vampiric Tutor, Demonic Tutor) to find your finisher of choice.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.