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Sephiroth, Planet's Heir
UBDimirLegendary Creature — Human Avatar Soldier

Sephiroth, Planet's Heir

Mana value6Rank#11,276
BuildCard details

The Commander

Vigilance (Attacking doesn't cause this creature to tap.)

When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.

Guide

Gameplan

Sephiroth is a control-leaning value engine that punishes opponents for having creatures. His ETB -2/-2 acts as a repeatable board wipe (with flicker/recast), while his death-trigger turns every opposing creature death into a +1/+1 counter, growing him into a vigilant threat. You stall with removal and edicts, sweep small boards, then close with a fattened Sephiroth or an alternate finisher.

Strengths

  • Repeatable -2/-2 sweeps wreck go-wide and token decks, especially with blink or recursion
  • Death triggers fuel free growth, snowballing him into a large vigilant attacker/blocker
  • UB gives premium spot removal, edicts, counterspells, and card draw
  • Vigilance lets him attack and still hold down the board as a defensive wall

Weaknesses

  • His value scales with opponents having creatures, so he's weak against spellslinger, lands, or enchantress decks
  • No built-in evasion or protection—he's a sitting duck for single-target removal
  • Six mana and color-light removal of big threats; he doesn't kill large creatures outright
  • Counter growth resets nothing if he's killed, forcing you to recast a six-drop

Key Cards

  • Ophiomancer — Generates a token each upkeep that dies easily, feeding Sephiroth's counter engine and enabling edicts.
  • Grave Pact — Turns every one of your creature deaths into mass opponent sacrifice, triggering Sephiroth repeatedly.
  • Conjurer's Closet — Blinks Sephiroth each end step to re-fire the -2/-2 sweep every turn cycle.
  • Ashnod's Altar — Free sac outlet to loop your own creatures and, combined with sacrifice payoffs, grind opponents' boards down.
  • Bojuka Bog — Representative of UB's strong utility lands; graveyard hate matters in a value/control shell.
  • Dictate of Erebos — Another Grave Pact effect that punishes opponents and keeps the boards clear for your counter engine.

Upgrade Path

Add more flicker (Ghostly Flicker, Eldrazi Displacer) and sacrifice payoffs (Grave Pact, Dictate of Erebos, Blood Artist) to turn the ETB and death triggers into engines. Improve the mana base with fast lands and rocks like Arcane Signet and Fellwar Stone, and include protection (Swiftfoot Boots, Lightning Greaves) plus evasion to make him a reliable kill. Top-end tutors (Vampiric Tutor, Demonic Tutor) and a backup combo or reanimation package raise the ceiling above grindy value.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Suit up a counter-fattened Sephiroth with evasion for commander damage
  • ▸Grind out the table with Grave Pact effects until they have no blockers
  • ▸Pair sacrifice loops with drain payoffs like Blood Artist for incremental life loss
  • ▸Resolve a finisher (e.g., a reanimated bomb or extra-turns plan) under a controlled board

Archetypes

  • Control — UB removal, counters, and Sephiroth's recurring sweep let you dictate the board and win late.
  • Aristocrats — Sacrifice payoffs like Grave Pact force opponent creature deaths that pile counters onto Sephiroth.
  • Blink — Flickering Sephiroth re-triggers the -2/-2 wipe as a repeatable board control engine.
  • Voltron — Counters plus evasion or auras turn the growing Sephiroth into a quick commander-damage kill.

Combos

No combos found for this commander on Commander Spellbook.

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