
Deathtouch
Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
Connect with Shadow's deathtouch (which makes blocking suicidal), then trigger Throw to sacrifice your most expensive nonland permanent, drawing two cards and draining each opponent for its mana value. You play a sacrifice/aristocrats midrange deck that recurs fodder, leans on evasion or deterrents to keep Shadow swinging, and grinds the table out one trigger at a time.
Add free or repeatable sacrifice outlets (Ashnod's Altar, Phyrexian Tower) and recursion (Meren, Mikaeus, Reassembling Skeleton) so you never run out of fodder. Lean into extra-combat effects and unblockable enablers to multiply Throw triggers, and include aristocrats payoffs (Blood Artist, Bastion of Remembrance) to turn every sacrifice into extra reach. Top-end tutors like Vampiric Tutor and Demonic Tutor let you find the right high-MV permanent to throw for game-ending drains.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.