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Shanna, Purifying Blade
WUGBantLegendary Creature — Human Warrior

Shanna, Purifying Blade

Mana value3Rank#14,645
BuildCard details

The Commander

Lifelink

At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.

Guide

Gameplan

Build up incremental and burst lifegain throughout the turn, then on your end step pay X (up to life gained) to refill your hand. Use that card advantage to deploy threats and out-grind the table, eventually closing with go-wide or big-mana payoffs while staying out of burn range.

Strengths

  • Powerful repeatable card advantage that scales with lifegain you'd be doing anyway
  • Lifelink built in keeps you healthy and out of aggro range
  • Bant gives access to top-tier ramp, protection, and card filtering
  • Synergizes with cheap, plentiful lifegain effects so the engine is easy to feed

Weaknesses

  • Drawing requires open mana on your end step, taxing your turn
  • Lifegain payoff is do-nothing on its own without a separate win condition
  • Vulnerable to commander removal and graveyard hate stopping the engine cold
  • Heavy lifegain can draw aggression and Lifelink/lifegain hate (Tainted Remedy, Erebos)
  • Slow to actually win if you over-invest in pure lifegain

Key Cards

  • Soul Warden — Pings life off every creature entering, feeding Shanna's draw on a curve you control.
  • Heliod, Sun-Crowned — Boosts lifegain triggers and turns Shanna into a draw machine while building toward combos.
  • Trelasarra, Moon Dancer — Doubles as another lifegain payoff and grows while you trigger Shanna.
  • Aetherflux Reservoir — Stockpiles life from your gains and offers a 50-life laser to close games.
  • Archangel of Thune — Buffs your whole board every time you gain life, converting Shanna's lifegain into pressure.
  • Sphinx's Revelation — Mirrors Shanna's effect—gain life and draw—so a single card fuels two engines.
  • Smothering Tithe — Generates the extra mana you need to pay big X values on your end step.

Upgrade Path

Add fast mana (Smothering Tithe, mana rocks, Esper Sentinel) so you can pay large X every turn without sacrificing tempo. Install a tight infinite combo line like Heliod + Walking Ballista or Spike Feeder + Archangel of Thune to give the deck a real kill instead of relying on attrition. Round out with strong commander protection (Heroic Intervention, Lightning Greaves) and efficient lifegain that triggers on a clock, then trim purely incidental lifegain that doesn't advance the board.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Aetherflux Reservoir burst for 50 life damage after stockpiling lifegain
  • ▸Heliod + Walking Ballista or Spike Feeder infinite combo for unbounded damage and draw
  • ▸Go-wide alpha strike pumped by Archangel of Thune or similar anthem payoffs
  • ▸Grinding the table out of resources with relentless Shanna card draw and a few large threats

Archetypes

  • Lifegain Value/Midrange — Shanna rewards every point of life gained with cards, making lifegain an actual engine rather than filler.
  • Combo — Heliod plus Walking Ballista or Spike Feeder enables infinite lifegain that turns into infinite draws and damage.
  • Go-Wide Tokens — Soul Warden effects plus token swarms generate huge lifegain spikes and lethal boards via Archangel of Thune.
  • Control — Bant counters and removal protect the engine while Shanna refuels your answers each turn.

Combos

No combos found for this commander on Commander Spellbook.

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