
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
Sharkey is a stax-flavored value engine that locks down opponents' utility lands while letting you fire off their activated abilities yourself, paying with any color of mana. Early turns you ramp and protect Sharkey, then you turn the opponents' own creature-lands, fetch-able activations, and powerful manlands/utility lands into your toolbox while denying them. You grind to a long game and close with reanimated threats or commander-fueled value.
Lean into the land-hate angle with Crucible of Worlds plus Strip Mine/Wasteland and Ghost Quarter loops, and add Field of the Dead or Dark Depths/Thespian's Stage for a hard wincon. Improve interaction density (Counterspell, Fierce Guardianship, Cyclonic Rift) and tutors (Demonic/Vampiric) so the deck functions even when Sharkey's lock is weak against a given table. Round out with reanimation targets to give the grind a fast finish.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.