
Flying
When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
Sharuum is an Esper artifact midrange/combo commander that rebuilds your board by reanimating an artifact every time she enters. You ramp with mana rocks, grind value off your best artifacts, and then assemble a two-card combo to win out of nowhere — usually a clone of Sharuum plus a sacrifice payoff. Until then you play a controlling artifact-matters game with strong card advantage and recursion.
Add fast mana (Mana Crypt, Mana Vault, Chrome Mox) and more tutors (Demonic Tutor, Enlightened Tutor, Whir of Invention) to find combo pieces faster. Tighten the combo package with Marionette Master, Time Sieve, or Krark-Clan Ironworks lines and add protection like Silence, Veil of Summer, or counterspells. Upgrade the mana base with shocklands, fetches, and fast rocks to support a turn 4-5 combo kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite LTB, Infinite ETB, Infinite death triggers
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (BUW), by popularity.