
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.
When Shaun leaves the battlefield, exile all Synth tokens you control.
Assemble a battlefield full of legendary creatures, swing wide, and use Shaun's attack trigger to copy your best attacking legend into a tapped-and-attacking Synth token each combat. Each copy enters already attacking, so you're effectively doubling a powerful body's combat damage and any 'when this attacks' or ETB-style value every turn. You win by snowballing legendary copies, value engines, and extra-combat steps until the table is overrun.
Prioritize legendary creatures with strong attack or ETB triggers and built-in evasion so copies generate maximum value, then add extra-combat enablers (Aggravated Assault, Moraug, Combat Celebrant) and token doublers (Anointed Procession-style effects don't apply, but Mondrak, Glory Dominus does) to multiply Shaun's output. Add protection like Heroic Intervention, Lightning Greaves, and Swiftfoot Boots to guard against the exile clause, and tighten the mana base with fast rocks and dual lands. Finally, include a backup payoff such as a damage doubler or an alpha-strike enabler so a single removed Shaun doesn't end your game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite combat phases, Infinite creature tokens with haste, Infinite ETB
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite ETB, Infinite combat phases, Infinite creature tokens with haste
→ Infinite ETB, Infinite combat phases, Infinite creature tokens with haste
Combos via Commander Spellbook.
Same color identity (RU), by popularity.