
Flying, vigilance
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
Cast cheap, high-impact spells two-at-a-time each turn to either copy the second one (doubling burn, removal, buffs, or extra-turn spells) or draw a card when it can't be copied. Build a flexible spellslinger-control shell with cost reducers and rituals so you can chain spells, then convert copied value into lethal damage or an overwhelming board.
Add fast mana and cost reducers (Sol Ring, Mana Vault, Goblin Electromancer, Baral) so you reliably hit two spells turn after turn. Prioritize copy-worthy bombs—extra-turn spells, X-burn, and overloaded wipes—plus free spells (Fierce Guardianship, Deflecting Swat) to trigger Flurry without spending mana. Tighten with strong card selection (Brainstorm, Faithless Looting, Mystical Tutor) and a compact combo finish like Aetherflux Reservoir or an extra-turn loop.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (RUW), by popularity.