
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
Build a wide, evasive Knights tribal army that grinds value through Sidar's eminence loot trigger every combat, then leverages his combat damage to recur your best Knights from the graveyard. You curve out cheap Knights, swing into the air with Sidar himself (flying, first strike), and snowball board presence while filling the yard for reanimation fuel.
Add efficient tutors (Demonic Tutor, Vampiric Tutor) and protection like Swords to Plowshares and counterspells to keep Sidar alive. Lean into Haakon and recursion engines plus Skullclamp for raw card advantage beyond the loot, and improve the mana base with fast lands and Esper duals/fetches. For higher power, pivot toward a tighter aristocrats or reanimator package over pure tribal filler.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (BUW), by popularity.