
Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Deploy a wide Human board, anthem it with Sigarda, and turn each attack into card advantage by triggering Coven to dig for more Humans. You grind out the game by reloading your hand every combat while your team keeps growing, then close with a buffed-out alpha strike or go-tall on Sigarda herself.
Add efficient anthems and token engines (Adeline, Mondrak, Cathars' Crusade) plus go-wide payoffs like Craterhoof Behemoth or Overwhelming Stampede for explosive finishes. Tighten the mana base with fast lands and ramp like Esper Sentinel and Smothering Tithe to fund recovery, and lean on protection (Heroic Intervention, Flawless Maneuver, Teferi's Protection) to survive wraths. Prioritize Humans that double as interaction—Brutal Cathar, Skyclave Apparition, Charming Prince—so your tribe stays relevant against varied tables.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GW), by popularity.