
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Silumgar is a flying, hexproof beatdown commander that turns your Dragon assaults into mass debuffs, shrinking blockers and sweeping small creatures off the board each time you attack. You ramp into a critical mass of Dragons by turn 5-6, then chip in with evasion while Silumgar's trigger wipes opposing tokens and weenies, protecting your air force and clearing a path. The deck wins by overwhelming defenders with repeated flying damage and stacked -1/-1 effects.
Tighten the curve with premium ramp like Sol Ring, Arcane Signet, and treasure makers to deploy Dragons ahead of schedule, and add Cavern of Souls plus Urborg/Cabal Coffers for fixing and explosive mana. Lean into payoffs like Scourge of Valkas, Terror of the Peaks, and Dragon Tempest so each Dragon does more on entry, and include resilient recursion (Patriarch's Bidding, Living Death) to rebound from sweepers. For higher power, add fast interaction and a reliable two-card combo backup so you aren't solely reliant on combat.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.