
Sir Shandlar is a vanilla 5/5 for six, so the deck doesn't lean on its abilities at all—instead use the GW color identity to build a creature-heavy go-wide or stompy strategy and treat Shandlar as a sturdy body to suit up or anthem alongside. Ramp into threats, flood the board, then overrun with combat damage or buff Shandlar into a Voltron beater with auras and equipment.
Lean into one focused plan—Voltron protection suites or token swarm with overrun—rather than splitting resources. Add the best GW ramp (Smothering Tithe, Sol Ring, Three Visits) and efficient interaction (Swords to Plowshares, Beast Within, Heliod's Intervention) to cover the color pair's weaknesses. Since the commander does nothing on its own, prioritize a redundant engine like Tireless Tracker, Esper Sentinel, or token producers so you never run out of gas.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GW), by popularity.