
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Skrelv is a one-mana white commander that protects your best threat and pushes damage through. You usually run him as a cheap commander in a Voltron or mono-white aggro shell, suiting up a single creature with auras/equipment and using Skrelv's activated ability to grant hexproof-from-a-color and evasion so it connects. Alternatively he anchors a poison/toxic plan, granting toxic 1 to your attackers to chip out opponents via infect-style proliferate.
Lean fully into one plan: for Voltron add efficient protective equipment (Sword of Feast and Famine, Lightning Greaves) and game-ending auras while trimming fragile filler. For poison, load up on proliferate (Karn's Bastion, Evolution Sage), infect threats, and toxic creatures. In both cases, improve mono-white's weak spots with fast ramp (Sol Ring, mana rocks), card advantage like Esper Sentinel and Welcoming Vampire, and board-wipe insurance such as Teferi's Protection and Heroic Intervention-style effects.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite death triggers, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (W), by popularity.