
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Cast cheap Spirit and Arcane spells (especially flexible-cost ones) to repeatedly steal opponents' creatures matching the spell's mana value, then use those borrowed bodies as attackers or fling/sacrifice fodder before the turn ends. You build a Spirit/Arcane shell that grinds value while Kirin chips in the air, ultimately converting stolen creatures into damage or combo pieces. Tune your spell costs so their mana values line up with the best targets on the board.
Add efficient sacrifice outlets (Ashnod's Altar, Goblin Bombardment, Carrion Feeder) and fling effects to permanently capitalize on temporary steals, plus rituals and impulse draw (Wheel of Fortune, Jeska's Will) to keep casting triggers. Splice-onto-Arcane cards like Glacial Ray and flexible X/variable-cost spells let you hit any mana value you need; protect the commander with Lightning Greaves and red's blink/recursion options.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.