
Beast spells you cast cost less to cast.
Each other Beast creature you control enters with an additional +1/+1 counter on it.
Whenever Slinza or another creature with power 4 or greater enters, you may pay . When you do, Slinza fights target creature you don't control.
Slinza turns big Beasts into a discounted, snowballing tribal army that fights its way through the board. Ramp into Beasts early, drop creatures with power 4+ to trigger repeatable fights, and use the +1/+1 counter anthem to make everything bigger and more dangerous in combat. You win by overwhelming the table with oversized trampling Beasts while picking off blockers and threats via fights.
Lean into the fight trigger with deathtouch enablers and pump (Bow of Nylea, Basilisk Collar) to turn every fight into removal, and add proliferate (Inexorable Tide, Evolution Sage) to abuse the counter anthem. Improve card advantage with Garruk's Uprising, Beast Whisperer, and Guardian Project, and add finishers like Craterhoof Behemoth and Pathbreaker Ibex. Protect Slinza with Heroic Intervention and Lightning Greaves so your fight engine keeps running.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.