
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Build a mono-red artifact engine where Slobad lets you freely sacrifice cheap artifacts (Treasures, tokens, Krark-Clan Ironworks fodder) to protect your key pieces from removal and board wipes. You snowball artifact count, generate value off death/sacrifice triggers, and eventually deploy a big artifact payoff or combo to close. Turn to turn you ramp with mana rocks and Treasures, build a critical mass of artifacts, and use Slobad's free sac outlet to fuel engines while keeping indestructibility on your bombs.
Add fast mana (Mana Crypt, Mana Vault, Sol Ring) and more artifact recursion (Goblin Engineer, Trash for Treasure) to assemble combos faster. Lean into a dedicated wincon package like Krark-Clan Ironworks + Myr Retriever + Reckless Fireweaver for a deterministic kill, and include protection like Defense Grid or Pyroblast. Round out with strong card-advantage artifacts (The One Ring, Endless Atlas, Wheel of Misfortune) to offset mono-red's card-draw weakness.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.