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Slogurk, the Overslime
UGSimicLegendary Creature — Ooze

Slogurk, the Overslime

Mana value3Rank#10,704
BuildCard details

The Commander

Trample

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.

Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.

When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.

Guide

Gameplan

Slogurk is a lands-matter value engine: mill or sacrifice lands to grow him fast, then bounce him to your hand to reload three lands and re-trigger landfall on the way back. You grind incremental advantage with land recursion and self-mill, eventually winning through a huge trampler or a landfall/land-sacrifice payoff.

Strengths

  • Self-protecting commander that dodges removal by bouncing himself for three counters
  • Turns graveyard lands into a renewable resource, fueling repeatable landfall and ramp
  • Grows quickly and cheaply at three mana with evasive trample
  • Synergizes with fetch lands, sacrifice lands, and self-mill that other commanders can't exploit

Weaknesses

  • Needs three counters to bounce, so early disruption before he grows leaves him stuck
  • Relies on graveyard interaction—vulnerable to graveyard hate like Rest in Peace
  • Two colors limits access to broad interaction and combo pieces
  • Can be grindy and slow to actually close games without a dedicated payoff

Key Cards

  • Crucible of Worlds — Lets you replay lands milled or sacrificed, multiplying landfall and Slogurk counter triggers.
  • Ramunap Excavator — A creature Crucible that turns fetch lands and sacrifice effects into engines.
  • Splendid Reclamation — Returns every land from your graveyard at once, exploding your board and stacking counters on Slogurk.
  • Scapeshift — Sacrifices many lands to find more, dumping fuel into the yard and triggering counters en masse.
  • Lotus Cobra — Converts every land drop and recursion into a mana burst, accelerating your grindy game plan.
  • Wrenn and Six — Repeatedly returns fetch lands, providing endless landfall and counter triggers each turn.

Upgrade Path

Add more cheap self-mill and sacrifice lands (fetches, Ramunap Ruins, Hostile Desert) plus recursion like Crucible and Ramunap Excavator to make the engine seamless. Lean into a true payoff—Avenger of Zendikar, Field of the Dead, or Scute Swarm—so your value converts to a kill. Finally, tighten ramp and protection (Heroic Intervention, fast mana rocks) to outrace graveyard hate and close before the grind stalls.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Swing with a massive trampling Slogurk after stacking counters
  • ▸Landfall payoffs like Avenger of Zendikar or Scute Swarm flooding the board
  • ▸Lotus Field / Field of the Dead and overwhelming land-based value engines
  • ▸Big mana into game-ending X spells or Craterhoof-style finishers

Archetypes

  • Lands — His counter triggers and land recursion reward sacrificing, milling, and replaying lands constantly.
  • Landfall — Bouncing Slogurk to reload three lands enables explosive replay turns that feed landfall payoffs.
  • Self-Mill — Milling lands into the yard both grows Slogurk and stocks resources to recur.
  • Value/Midrange — He grinds incremental card and mana advantage through repeatable land recursion.

Combos

  • Slogurk, the Overslime + Azusa, Lost but Seeking + Walk the Aeons

    → Infinite turns, Lock

  • Borborygmos Enraged + Slogurk, the Overslime + Surly Badgersaur

    → Infinite LTB, Infinite ETB, Infinite damage

  • Slogurk, the Overslime + Surly Badgersaur + Seismic Assault

    → Infinite ETB, Infinite LTB, Infinite damage

  • Slogurk, the Overslime + Six + Lotus Petal

    → Infinite ETB, Infinite storm count, Infinite self-discard triggers

  • Slogurk, the Overslime + Mind Over Matter

    → Infinite ETB, Infinite LTB, Infinite self-discard triggers

Combos via Commander Spellbook.

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