
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Flood the board with cheap creatures and tokens, then swing wide every turn—Smellerbee gives them all haste so they attack the moment they hit play. On attack, dump your spent hand to refill with cards equal to your attacker count, turning a wide board into a relentless card-advantage engine that mono-red usually lacks.
Add fast mana like Sol Ring, Jeska's Will, and Mana Crypt to deploy multiple threats per turn, plus token doublers such as Mondrak or Anointed Procession to widen the board and supercharge the draw trigger. Lean into mono-red staples like Dockside Extortionist, Goblin Recruiter chains, and overrun effects (Craterhoof-style payoffs) for explosive finishes, and include haste-relevant recursion like Feldon of the Third Path to keep refueling.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite ETB, Infinite LTB, Infinite combat damage
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite ETB, Infinite LTB, Infinite combat damage
Combos via Commander Spellbook.
Same color identity (R), by popularity.