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Soramaro, First to Dream
UBlueLegendary Creature — Spirit

Soramaro, First to Dream

Mana value6Rank#18,813
BuildCard details

The Commander

Flying

Soramaro's power and toughness are each equal to the number of cards in your hand.

{4}, Return a land you control to its owner's hand: Draw a card.

Guide

Gameplan

Soramaro is a mono-blue card-advantage engine: hoard a fat hand to make it a huge flyer while leveraging that hand size for tempo and control. Untap, draw and play cheap interaction, then use the land-bounce activated ability to keep cards flowing and trigger landfall payoffs. You win either by suiting up the now-massive Soramaro for commander damage or by ramping into a hand-size payoff/mill finisher.

Strengths

  • Mono-blue gives unmatched card draw, counterspells, and tutors for consistency
  • Commander itself is a free win condition — a cheap, scalable evasive beater
  • Land-bounce ability synergizes with landfall, ETB lands, and untapped-land tricks
  • Big hands enable powerful payoffs (Reliquary Tower effects, Pull from Eternity-style draw value)

Weaknesses

  • Mono-blue lacks efficient removal for resolved permanents and enchantments
  • Soramaro's toughness collapses to near-zero the moment you tap out or get hand-attacked
  • Activated ability is slow at {4} and costs you a land each time
  • Vulnerable to wheel/discard effects and board wipes erasing your tempo investment

Key Cards

  • Reliquary Tower — Removes the maximum hand-size cap so you can stockpile cards and grow Soramaro unchecked.
  • The Locust God — Turns every Soramaro draw into a flying token, snowballing a hand-size-driven board.
  • Consecrated Sphinx — Floods your hand off opponents' draws, simultaneously pumping Soramaro and fueling its draw ability.
  • Aetherflux Reservoir — A nearly mono-blue-castable alternate kill that loves the storm-y card velocity this deck generates.
  • Mystic Sanctuary — A land that recurs instants/sorceries on landfall, perfect to rebuy with Soramaro's bounce ability.

Upgrade Path

Add fast mana (Sol Ring, Mana Crystals, Mind Stone) and powerful draw engines (Consecrated Sphinx, Rhystic Study, Mystic Remora) to keep your hand full and the ability online. Tighten the protection suite (Lightning Greaves, Swiftfoot Boots, Heroic Intervention, free counters like Force of Will/Fierce Guardianship) so the commander survives. For a faster kill, lean into Aetherflux Reservoir plus cheap cantrips, or run unblockable enablers to turn commander damage into reliable one-shots.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage from a hand-size-pumped, flying, hexproof/unblockable Soramaro
  • ▸Aetherflux Reservoir life-loss kill fueled by storming through your hand
  • ▸Token swarm from The Locust God converting every draw into flyers
  • ▸Mill or alternate-win payoffs like Laboratory Maniac / Jace, Wielder of Mysteries

Archetypes

  • Control — Mono-blue counters and bounce let you protect Soramaro while drawing toward inevitability.
  • Voltron — Soramaro becomes a cheap, evasive threat whose power scales with your hand — just add protection.
  • Spellslinger — Cheap card draw and cantrips both pump Soramaro and chain into payoffs like Aetherflux Reservoir.
  • Landfall/Lands — The bounce-a-land ability and untap effects let you replay lands for repeated landfall triggers.

Combos

No combos found for this commander on Commander Spellbook.

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