
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Build a mono-blue tempo/aggro deck that connects with creatures to refill your hand every combat, then converts that card advantage into pressure and counterspells to protect your board. Use Spider-Man's ETB bounce to reset your own value creatures or buy tempo against opponents, and snowball off evasive attackers that reliably draw cards each turn.
Add more evasion and unblockable enablers (Aqueous Form, Rogue's Passage, Tetsuko Umezawa) so the draw trigger is never denied, and lean into flicker engines (Eldrazi Displacer, Deadeye Navigator) to weaponize the bounce. Tighten the counterspell suite and add fast mana like Sol Ring and signets to deploy Spider-Man early and protect him, then top off with a hard finisher such as Thassa's Oracle plus a deck-emptying draw spell.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite card draw, Near-infinite lifegain, Near-infinite lifegain triggers
→ Infinite LTB, Infinite ETB, Infinite storm count
Combos via Commander Spellbook.
Same color identity (U), by popularity.