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Spider-Man, Peter Parker
WWhiteLegendary Creature — Spider Human Hero

Spider-Man, Peter Parker

Mana value5Rank#12,362
BuildCard details

The Commander

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Guide

Gameplan

Spider-Man turns every lifegain trigger into a +1/+1 counter plus indestructibility, so you stack incremental lifegain effects to grow a resilient board or pile counters onto a single threat. Early turns develop lifegain enablers and ramp, then you snowball counters while Spider-Man (or a chosen attacker) becomes an unkillable evasive threat. You win by going wide with counters, wide-buffing via Spider-Man's flying threat, or assembling a lifegain loop that pumps a creature beyond reach.

Strengths

  • Built-in evasion (flying) plus on-demand indestructibility makes it very hard to remove your key creature
  • Mono-white gives access to the best lifegain payoffs, board wipes, and protection
  • Each life-gain event is two-for-one value: a permanent counter and a removal-proof shield
  • Resilient to wraths since you can grant indestructible in response

Weaknesses

  • Only one trigger per life-gain instance, so single big lifegain bursts are inefficient compared to many small triggers
  • Vulnerable to exile, -X/-X, bounce, and edicts that ignore indestructibility
  • Mono-white card draw is limited, risking running out of gas
  • Needs both a steady lifegain engine and creatures to target—can stumble if either half is missing

Key Cards

  • Soul Warden — Triggers a counter and indestructibility every time any creature enters, fueling the engine cheaply.
  • Soul's Attendant — A second Soul Warden effect to double your incremental life-gain triggers each turn.
  • Archangel of Thune — Pumps the whole team on lifegain, and with Spider-Man each trigger also adds a counter and shields a creature.
  • Heliod, Sun-Crowned — Boosts your lifegain by one and gives lifelink, multiplying Spider-Man triggers while protecting attackers.
  • Walking Ballista — Grows from your counters and turns life-gain triggers into repeatable damage to close games or kill blockers.
  • Cathars' Crusade — Layers extra counters with creatures entering while Spider-Man adds even more, exploding your board.
  • Anointed Procession — Doubles token bodies that, with Soul Warden effects, multiply your life-gain triggers.

Upgrade Path

Add reliable lifegain-per-creature engines (Soul Warden, Soul's Attendant, Essence Warden, Suture Priest) and a Heliod, Sun-Crowned + Walking Ballista combo to convert triggers into a wincon. Improve card advantage with Welcoming Vampire, Mentor of the Meek, and Esper Sentinel, and tighten the mana with Sol Ring, fast rocks, and efficient tutors like Enlightened Tutor for your engine pieces. Prioritize doublers (Anointed Procession, Cathars' Crusade) and protection (Teferi's Protection, Flawless Maneuver) to make the board nearly impossible to break.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage from an indestructible, counter-loaded flying Spider-Man
  • ▸Going wide with a counters-buffed token army behind anthem effects
  • ▸Walking Ballista or Heliod-style loops converting lifegain into lethal damage
  • ▸Overwhelming the board after a one-sided wrath that leaves your indestructible creatures alive

Archetypes

  • Lifegain Counters (+1/+1) — Every life-gain trigger places a counter, so the deck builds a snowballing counters board around incidental lifegain.
  • Voltron — Indestructible flying Spider-Man stacks counters from repeated lifegain to become an unblockable, removal-resistant single threat.
  • Aristocrats/Lifegain Tokens — Token swarms plus Soul Warden effects generate many small life-gain triggers for maximum counter output.
  • Stax/Control Lifegain — White's wraths and pillow-fort pieces buy time while your indestructible creatures survive your own board wipes.

Combos

No combos found for this commander on Commander Spellbook.

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