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Squall, Gunblade Duelist
WBRMarduLegendary Creature — Human Mercenary

Squall, Gunblade Duelist

Mana value3Rank#17,427
BuildCard details

The Commander

First strike

As Squall enters, choose a number.

Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.

Guide

Gameplan

Squall is an aggressive Mardu attacker who turns going wide into burst burn to the face. Choose a common number (usually 1) so your token swarm reliably triggers him each combat, then pump Squall's power so the trigger nukes a defending player for big chunks. You win by attacking every turn, draining one opponent at a time while your board also connects.

Strengths

  • Repeatable, hexproof-ignoring, blocker-ignoring damage straight to a player every combat
  • Cheap 3-mana commander with first strike that comes online immediately
  • Scales two ways—wider boards reliably trigger it, and pumping Squall raises the damage
  • Mardu colors give access to the best removal, anthems, and aggressive token makers

Weaknesses

  • Damage only fires if an attacking creature matches the chosen number, so a bad number choice or a wiped board shuts it off
  • Relies on attacking, so Fog effects, mass blockers, and board wipes hurt a lot
  • Pumping Squall makes him a removal magnet and an easy 2-for-1
  • Single-target burst means it can be slow to close a 3-4 player table at once

Key Cards

  • Krenko, Mob Boss — Floods the board with 1/1 goblins that all match a chosen number of 1, guaranteeing the trigger and a wide swing.
  • Cathars' Crusade — Counters grow your whole team while pushing Squall's power higher each cast, scaling his face damage.
  • Embercleave — Cheap when going wide and stacks first strike with a huge power boost to maximize Squall's burst.
  • Impact Tremors — Adds incidental drain on top of token strategies, helping reach all opponents, not just the defender.
  • Anointed Procession — Doubles your token output so the chosen-number creatures and the swarm both snowball.
  • Blade of Selves — Myriad copies of Squall attack each opponent, firing his trigger at multiple players in one combat.

Upgrade Path

Tighten the curve toward cheap, prolific token makers and anthems so the chosen number is always live, then add power-doublers and protection (Heroic Intervention, Boots/Greaves) for Squall. Include Blade of Selves or Combat Celebrant-style extra-combat effects to multiply trigger value, and round out with premium Mardu removal and ramp like Smothering Tithe to keep the aggression nonstop.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Repeated Squall triggers burning out one player at a time
  • ▸Wide alpha strikes backed by anthems and Embercleave
  • ▸Pumped Squall delivering double-digit face damage each turn
  • ▸Incidental drain (Impact Tremors, aristocrats) finishing the rest of the table

Archetypes

  • Tokens / Go-Wide Aggro — A wide board of uniform-power tokens (choose 1) guarantees Squall's trigger every combat while overwhelming blockers.
  • Voltron — Pumping Squall directly increases the damage dealt to the defending player, turning auras and equipment into burn.
  • Mardu Burn/Aggro — His repeatable face damage plays as a burn engine you can supplement with reach and direct-damage effects.

Combos

No combos found for this commander on Commander Spellbook.

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