
Squall is a Voltron-leaning Orzhov beater: send a single creature in alone to grant it double strike, then connect with Squall to reanimate a cheap permanent each combat. You build toward a lethal solo attacker while grinding value by recurring small creatures, artifacts, and enchantments from your graveyard. The deck wins by snowballing combat damage advantage and out-valuing the table over a few turns.
Lean into evasion and protection: add Whispersilk Cloak, Lightning Greaves, and the full Sword cycle so your lone attacker reliably connects. Tighten the reanimation curve with high-impact MV3-or-less permanents (Skullclamp, Phyrexian Tower, Smothering Tithe via cheats, Ravenous Chupacabra) and combat enablers like Reconnaissance and Grappling Hook. For higher power, build a sacrifice loop—Viscera Seer plus a recurring body—and back it with fast mana (Sol Ring, signets) to deploy Squall and threats earlier.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.