
Flying
When Starling enters, another target creature you control gains flying until end of turn.
Starling is a mono-white evasion engine: deploy a wide or tall board, then use her ETB to push a key threat over the top through the air. You play a fair white midrange game with efficient creatures and anthems, blink her to repeatedly grant flying, and close by turning a beefy or token-laden board into unblockable damage.
Lean into white's best engines—Smothering Tithe, Mangara, the Diplomat, and Skullclamp—to fix the color's card and mana deficits. Add blink pieces (Flickerwisp, Brago, King Eternal) to abuse Starling's ETB every turn, and team-wide evasion or finishers like Eldrazi Monument and Approach of the Second Sun for redundancy. Top with efficient interaction (Swords to Plowshares, Path to Exile, Generous Gift) and protection like Teferi's Protection to defend your board.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.