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Stenn, Paranoid Partisan
WUAzoriusLegendary Creature — Human Wizard

Stenn, Paranoid Partisan

Mana value2Rank#7,434
BuildCard details

The Commander

As Stenn enters, choose a card type other than creature or land.

Spells you cast of the chosen type cost {1} less to cast.

{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

Guide

Gameplan

Stenn picks a non-creature, non-land card type (usually instant, sorcery, or enchantment) and shaves {1} off every spell of that type, letting you chain a low-curve UW control or spellslinger deck and snowball card advantage. You blink Stenn with its own ability to re-choose the type as the game shifts. Win by leveraging cheap interaction, card draw, and a token/enchantment engine to grind opponents out.

Strengths

  • Built-in cost reduction accelerates the entire deck and stacks with other reducers
  • Two mana, easy to recast, and self-protecting via the exile/return ability
  • Flexible: re-blink to change the chosen type for the current game state
  • UW gives access to the best counters, removal, and card-draw enchantments

Weaknesses

  • Reduction only applies to one chosen type, so multi-type decks waste value
  • Stenn does nothing offensively and provides no evasion or board presence
  • No inherent win condition—needs the 99 to actually close games
  • Vulnerable to fast aggro and combo since reduction is incremental, not explosive

Key Cards

  • Smothering Tithe — With enchantment chosen it costs less and snowballs the mana that fuels everything.
  • Rhystic Study — Cheaper enchantment-based card advantage engine that keeps your hand stocked with reduced spells.
  • Approach of the Second Sun — A clean sorcery win condition made easier to cast twice with sorcery selected.
  • Teferi, Time Raveler — Locks opponents out of instant-speed interaction while you resolve your reduced spells.
  • Dockside Extortionist — Generates explosive mana that, combined with Stenn's discount, enables big swing turns.

Upgrade Path

Commit hard to a single card type so Stenn's discount is always relevant, and pack mana rocks plus extra cost reducers (Helm of Awakening, Goblin Electromancer-style effects) to stack reductions. Add fast mana like Sol Ring, Mana Vault, and Dockside Extortionist, then a compact win package such as Approach of the Second Sun or an Aetherflux/Sentinel Tower combo. Prioritize cheap interaction (Swords to Plowshares, Swan Song, Fierce Guardianship) to protect your engine while you out-value the table.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Approach of the Second Sun cast twice for the alternate win
  • ▸Big mana payoffs like Aetherflux Reservoir or a finisher planeswalker ultimate
  • ▸Grinding opponents out with card advantage and a token/enchantment army
  • ▸Combo finishes (e.g., infinite mana into a draw/damage outlet)

Archetypes

  • Spellslinger — Choosing instant or sorcery turbo-charges a burst/draw-heavy spell deck.
  • Enchantress — Enchantment selection makes cheap value enchantments even cheaper for a build-up engine.
  • Control — Cheaper counters and removal let you hold up more answers each turn.
  • Combo — Discounted artifact or instant spells help assemble UW combos with surplus mana.

Combos

No combos found for this commander on Commander Spellbook.

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