
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Stenn picks a non-creature, non-land card type (usually instant, sorcery, or enchantment) and shaves off every spell of that type, letting you chain a low-curve UW control or spellslinger deck and snowball card advantage. You blink Stenn with its own ability to re-choose the type as the game shifts. Win by leveraging cheap interaction, card draw, and a token/enchantment engine to grind opponents out.
Commit hard to a single card type so Stenn's discount is always relevant, and pack mana rocks plus extra cost reducers (Helm of Awakening, Goblin Electromancer-style effects) to stack reductions. Add fast mana like Sol Ring, Mana Vault, and Dockside Extortionist, then a compact win package such as Approach of the Second Sun or an Aetherflux/Sentinel Tower combo. Prioritize cheap interaction (Swords to Plowshares, Swan Song, Fierce Guardianship) to protect your engine while you out-value the table.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.