
Flying
When Stockman enters, draw a card, then discard a card.
Islandcycling (
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Stockman is a mono-blue 5-mana 3/3-ish flyer whose value comes from the enters-the-battlefield loot and its flexibility (islandcycling early when you don't want a creature). You build around recurring that loot effect via blink/bounce, lean on card selection to assemble a control or combo plan, and close with evasive threats, big spells, or an infinite engine. Turn to turn you're filtering draws, holding interaction, and grinding card advantage while protecting your win pieces.
Lean into a blink package (Ephemerate, Thassa, Conjurer's Closet) so the loot becomes a true engine rather than a one-shot, and add a tight combo finish to convert card advantage into wins. Upgrade the mana base with fast lands and rocks (Sol Ring, Mind Stone) since mono-blue lacks ramp, and prioritize free/cheap interaction (Force of Negation, Fierce Guardianship) to protect your plan. If going higher power, build toward a compact win like Isochron Scepter + Dramatic Reversal or a Laboratory Maniac/Thassa's Oracle finish.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.