
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Stonebrow turns wide trample boards into lethal alpha strikes—every trampling attacker gets +2/+2, so even 1/1 tokens punch through and deal real damage. Ramp into Stonebrow by turn 4-5, build a board of trample creatures or hand out trample en masse, then swing for the table. The deck wins through combat aggression and overrun effects rather than incremental value.
Prioritize cheap, repeatable trample-granters (Nylea, Rancor, Loxodon Warhammer) and overrun payoffs so every creature triggers Stonebrow reliably. Add fast mana and ramp (Sol Ring, Cultivate, Three Visits) to deploy Stonebrow earlier, plus protection like Heroic Intervention and Boots/Greaves to shield against wipes and removal. Tighten card advantage with Garruk, Primal Hunter, Beast Whisperer, and Guardian Project to avoid running out of gas.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.