
Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Connect with Storm in the air to grant a key instant or sorcery the Storm mechanic, then chain cheap cantrips, rituals, and burn beforehand so that the granted spell copies many times for a lethal or board-clearing finish. Early turns build mana and protect Storm; mid-game you swing and unload a hand of spells to maximize the storm count.
Add fast mana and rituals (Sol Ring, Jeska's Will, Pyretic Ritual, Desperate Ritual) plus cheap cantrips (Manamorphose, Mystical Tutor) to push storm counts higher in a single turn. Include redundancy like Thousand-Year Storm and protection for Storm such as Heroic Intervention and Lightning Greaves, and tighten the curve so you can reliably go off by turn five or six.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRU), by popularity.