
Ward
Other creatures you control have ward .
Whenever Storvald enters or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
Storvald is a Bant value-beater that hands out ward to your whole board while pumping a creature to a base 7/7 or shrinking an enemy to 1/1 every time it enters or attacks. You play a sticky, hard-to-target army, use the 7/7 mode to turn cheap tokens and utility creatures into beaters, and use the 1/1 mode as repeatable pseudo-removal alongside fight spells and deathtouch pingers. Close games by swinging with a protected, oversized board.
Prioritize cheaper ramp (Sol Ring, Arcane Signet, Three Visits) so Storvald lands by turn four or five, then add resilient threats and counter synergies that exploit the base 7/7 mode. Lean into the 1/1 mode as removal by including deathtouch pingers and fight spells, and round out with strong Bant card advantage (Esper Sentinel, Rhystic Study) and protection like Teferi's Protection to cover the board-wipe weakness ward leaves open.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Win the game at the beginning of your next upkeep
→ Win the game at the beginning of your next upkeep
→ Win the game at the beginning of your next upkeep
→ Win the game at the beginning of your next upkeep
→ Win the game at the beginning of your next upkeep
Combos via Commander Spellbook.
Same color identity (GUW), by popularity.