
Haste
: Another target creature with power 2 or less can't be blocked this turn.
,
, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Flood the board with small (power 2 or less) creatures, make them unblockable with Subira's repeatable ability, then crash in and refill your hand by drawing for each connection. You spend the early game building a wide, evasive board and using Subira's first ability to push damage, then cash in with the discard-to-draw activation once your hand is empty to draw a fistful of cards and snowball into the win.
Tighten the curve with the cheapest, highest-impact token producers (Krenko, Hordeling Outburst, Dragon Fodder) and add redundant draw outlets like Skullclamp and Mask of Memory so you're never starved before the discard activation. Add fast mana (Sol Ring, Ragavan, Mana Crypt, Jeska's Will) to deploy a board and recast Subira through removal, and include protection like Heroic Intervention-style effects (in red, lean on Boros Charm or Tibalt's Trickery alternatives) plus Goblin Bombardment for resilient reach. Prioritize haste-granting and anthem effects (Goblin Chieftain, Anthem-style cards) to convert your evasive board into faster lethal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.