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Sun Ce, Young Conquerer
UBlueLegendary Creature — Human Soldier

Sun Ce, Young Conquerer

Mana value5Rank#24,535
BuildCard details

The Commander

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Sun Ce enters, you may return target creature to its owner's hand.

Guide

Gameplan

Sun Ce is a mono-blue evasive commander that abuses his enters-the-battlefield bounce by repeatedly blinking and recasting himself, generating tempo while chipping in unblockable horsemanship damage. You stall the early game with counters and card draw, then either grind value with flicker loops or pivot to a tempo/voltron clock once you're ahead. Bounce a key blocker, attack, repeat.

Strengths

  • Evasive commander damage via horsemanship that almost nothing can block
  • Repeatable bounce effect that resets ETBs, removes blockers, and answers indestructible threats
  • Lives in mono-blue, the best color for card advantage, counterspells, and tutors
  • Flexible: works as tempo, voltron, or flicker-value engine

Weaknesses

  • Mono-blue means no real removal for resolved permanents besides bounce
  • Only deals 2 damage at base, so commander-damage kills are slow without buffs
  • Bounce is symmetrical-friendly value, not a true answer (creatures come back)
  • Vulnerable to creature removal stripping your sole threat in many builds
  • Color identity locks you out of ramp, sweepers, and recursion options

Key Cards

  • Deadeye Navigator — Soulbonds to Sun Ce for repeatable blink, re-triggering the bounce every turn for total board tempo control.
  • Aqueous Form — Grants unblockable plus scry, turning Sun Ce into a reliable voltron clock.
  • Conjurer's Closet — Free end-step flicker that bounces a creature each turn while resetting Sun Ce's ETB.
  • Rapid Hybridization — Cheap blue interaction to clear blockers or kill threats your bounce can't permanently handle.
  • Cyclonic Rift — The premier mono-blue finisher, clearing the board so your evasive commander closes the game.
  • Reconnaissance Mission — Refills your hand whenever your unblockable attackers connect, fueling the whole engine.

Upgrade Path

Add fast mana (Sol Ring, Mana Crystals, mana rocks) and strong counterspells (Mana Drain, Force of Will) to protect your clock and deploy early. Lean into either a dedicated flicker package (Deadeye Navigator, Ghostly Flicker, Conjurer's Closet) or a tight voltron suite (Aqueous Form, Rogue's Passage, cheap equipment) rather than splitting resources. Finish with Cyclonic Rift and card-advantage engines like Mystic Remora and Rhystic Study to ensure you never run out of gas.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Repeated unblockable horsemanship hits dealing lethal commander damage
  • ▸Cyclonic Rift overload into an evasive alpha strike
  • ▸Blink-engine value snowball that outpaces and grinds out opponents
  • ▸A buffed-up Voltron Sun Ce one- or two-shotting players

Archetypes

  • Tempo/Voltron — Horsemanship makes Sun Ce nearly unblockable, so suiting him up with unblockable enablers and cheap buffs threatens fast commander damage.
  • Blink/Flicker — His ETB bounce rewards flicker effects that re-trigger it for ongoing tempo and disruption.
  • Control — Mono-blue counters and card draw let you protect a single evasive win condition while denying opponents.
  • Bounce/Tempo Stax — Repeated bounce plus taxing effects can keep key opposing permanents off the battlefield.

Combos

  • Dream Halls + Conspiracy Theorist + Petals of Insight + Sun Ce, Young Conquerer

    → Infinite ETB, Infinite LTB, Infinite magecraft triggers

Combos via Commander Spellbook.

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