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Sutina, Speaker of the Tajuru
GGreenLegendary Creature — Elf Scout

Sutina, Speaker of the Tajuru

Mana value3Rank#9,474
BuildCard details

The Commander

When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.

Guide

Gameplan

Sutina ramps you the moment she lands, then turns combat into a value engine: each attack you bounce a land to grow a creature with a +1/+1 counter while reusing the land's ETB. You build a mono-green ramp-and-beatdown board, leveraging landfall replays and +1/+1 counter payoffs to snowball into a lethal swing.

Strengths

  • Built-in ramp on cast that fixes colors
  • Repeatable landfall triggers by bouncing ETB lands every combat
  • Synergizes with +1/+1 counter matters and proliferate strategies
  • Cheap commander (3 MV) that's easy to recast

Weaknesses

  • Bouncing your own lands can set you back on mana if you can't replay them
  • Counter is small and slow without payoffs or doublers
  • Attack trigger requires Sutina to connect, vulnerable to removal/blockers
  • Mono-green lacks interaction and card-draw quality of multicolor decks

Key Cards

  • Branchloft Pathway — Cheap to replay; but better are utility lands and ETB-tapped duals you can rebounce for value.
  • Lotus Cobra — Turns each rebounced landfall into a burst of mana to chain spells and recast lands.
  • Ramunap Excavator — Lets you replay bounced lands and recur fetches for relentless landfall value.
  • Hardened Scales — Amplifies Sutina's +1/+1 counter and synergizes with the rest of your counter package.
  • Avenger of Zombies — Placeholder—use landfall payoffs like Scute Swarm or Tireless Provisioner to convert rebounces into tokens and ramp.
  • Scute Swarm — Bouncing and replaying a land each combat copies your swarm into an exponential army.
  • Doubling Season — Doubles Sutina's counters and any tokens your landfall payoffs generate.
  • Craterhoof Behemoth — Classic mono-green finisher that turns your wide, counter-pumped board into lethal.

Upgrade Path

Add landfall and counter payoffs that reward the bounce loop—Lotus Cobra, Tireless Provisioner, Scute Swarm, and Ramunap Excavator—so each attack generates mana, tokens, or recursion. Layer in counter doublers (Hardened Scales, Branching Evolution, Doubling Season) and proliferate (Inexorable Tide) to make the +1/+1 counters lethal fast. Round out with mono-green fixing for raw power: Esika's Chariot, Cultivate, fetchable duals to rebounce, and a closer like Craterhoof Behemoth or Finale of Devastation.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Overrun the table with Craterhoof Behemoth or a similar mass-pump finisher
  • ▸Snowball a single creature with counters into commander-damage or Voltron kills
  • ▸Go exponentially wide with Scute Swarm copies off repeated landfall
  • ▸Grind out value until a giant counter-buffed board overwhelms everyone

Archetypes

  • Landfall — Her attack trigger replays lands every turn, fueling landfall payoffs and ETB land effects.
  • +1/+1 Counters — She distributes counters each combat, anchoring a counter-synergy and proliferate shell.
  • Ramp/Stompy — On-cast ramp plus repeatable land replays accelerate into huge green threats.
  • Tokens — Scute Swarm and Tireless Provisioner turn each rebounced land into a growing board.

Combos

No combos found for this commander on Commander Spellbook.

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