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Syr Elenora, the Discerning
UBlueLegendary Creature — Human Knight

Syr Elenora, the Discerning

Mana value5Rank#13,742
BuildCard details

The Commander

Syr Elenora's power is equal to the number of cards in your hand.

When Syr Elenora enters, draw a card.

Spells your opponents cast that target Syr Elenora cost {2} more to cast.

Guide

Gameplan

Syr Elenora is a mono-blue control/voltron hybrid: keep your hand stocked with card draw so she becomes a big, protected beater, then grind the table out with counterspells, card advantage, and incremental damage. You play a long game, deploying interaction while building toward a hand large enough to swing for huge chunks—often with evasion to close it out.

Strengths

  • Built-in card advantage and a self-protecting body that taxes targeted removal
  • Power scales with your hand, rewarding the draw engines mono-blue excels at
  • Thrives in grindy control shells with abundant counterspells and interaction
  • Cheap to recast relative to her impact, and the tax discourages spot removal

Weaknesses

  • Mono-blue means no real way to deal with resolved enchantments or many permanents
  • Wraths, edicts, and -X/-X effects bypass her targeting tax entirely
  • Discard and 'wheel' effects shrink her power and your protection
  • Without trample or evasion she's easily chump-blocked despite huge power

Key Cards

  • The Reality Chip — Turns your topdecks into a steady card-advantage engine that simultaneously grows Elenora.
  • Rhystic Study — Refills your hand to keep Elenora large while taxing the whole table.
  • Thassa, Deep-Dwelling — Grants Elenora unblockable for the turn so her massive power actually connects.
  • Reliquary Tower — Removes the maximum hand size cap so you can hoard cards and keep her power high.
  • Whispersilk Cloak — Provides shroud plus unblockable, making Elenora both protected and a reliable kill.
  • Mystic Remora — Cheap, recurring draw that stacks your hand and Elenora's power early.

Upgrade Path

Add fast mana (Sol Ring, Mana Crest, Mana Vault) and premium counterspells (Mana Drain, Force of Will, Fierce Guardianship) to control the early game. Lean into card-draw engines (Rhystic Study, Mystic Remora, The Reality Chip) plus no-max-hand-size enablers, and finish with reliable evasion (Whispersilk Cloak, Rogue's Passage, Thassa) so her power actually converts to kills.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Suiting up Elenora with evasion/trample to deal lethal commander damage
  • ▸Grinding opponents out with superior card advantage and counterspells
  • ▸Mono-blue finishers like Blue Sun's Zenith or a large unblockable beater

Archetypes

  • Control — Mono-blue counters, bounce, and card draw let her stall the game while she grows.
  • Voltron — Her power equals your hand size, so equipment granting evasion turns her into a one-shot threat.
  • Spellslinger — Drawing and casting cheap spells refills your hand to keep her power high while you interact.

Combos

No combos found for this commander on Commander Spellbook.

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