
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Sythis turns every enchantment you cast into a card and a life point, so you flood the board with cheap enchantments and out-resource the table. Early turns establish mana and card-draw enchantments, midgame you snowball into pillowfort and value pieces while gaining life, and you close by assembling an enchantment-based combo or an overwhelming board presence. The deck plays like a low-curve enchantress engine that rarely runs out of gas.
Lower your curve and add free or cheap enchantments (Utopia Sprawl, Wild Growth, Sterling Grove) so each draw trigger costs almost nothing and your engine spins faster. Add protection like Heroic Intervention and Sterling Grove plus a compact win like Sigil of the Empty Throne or Approach of the Second Sun so the card advantage actually converts. Tighten the mana with Serra's Sanctum, Land Tax, and efficient ramp to enable explosive double-spell turns.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GW), by popularity.