
Trample
Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner (You can have two commanders if both have partner.)
Tana wants to connect with a player to spawn a wave of Saproling tokens, then either go wide for a big swing or feed an aristocrats/sacrifice engine. You build her up just enough to hit hard once, snowball into a token army, and close with overrun effects or sacrifice payoffs. Her Partner slot lets you pick a second commander to plug holes—card draw, a sac outlet, or another beater.
Add reliable evasion (Rogue's Passage, trample/pump auras) and token doublers (Doubling Season, Parallel Lives, Anointed Procession) to maximize each hit. Lean into a sacrifice subtheme with Skullclamp, Blood Artist effects, and free sac outlets to keep value flowing even through wipes. Choose a Partner that fixes Gruul's weaknesses—Tymna the Weaver for draw, Ikra Shidiqi for lifegain/cards, or Reyhan for counter synergy.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colored mana, Infinite combat damage, Infinite combat phases
→ Infinite colored mana, Infinite combat damage, Infinite combat phases
→ Infinite combat damage, Infinite combat phases, Infinite death triggers
→ Infinite turns, Lock
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (GR), by popularity.