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Temmet, Vizier of Naktamun
WUAzoriusLegendary Creature — Human Cleric

Temmet, Vizier of Naktamun

Mana value2Rank#18,863
BuildCard details

The Commander

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

Guide

Gameplan

Temmet turns a wide token board into a clock by making one token unblockable and pumped every combat. You flood the board with creature tokens, slap on anthems and extra-combat effects, and push lethal commander or evasive token damage through. Embalm gives Temmet resilience by letting him return as a token after removal.

Strengths

  • Cheap two-mana commander that immediately enables evasive damage every turn
  • Synergizes with go-wide token strategies and anthem effects
  • Embalm provides built-in recursion against removal
  • UW gives access to the best protection, card draw, and board wipes

Weaknesses

  • Effect only targets ONE token and is useless with an empty board
  • Low individual power output without anthems or doubling effects
  • UW lacks ramp and big mana, so it can be slow to set up
  • Heavy reliance on tokens makes it vulnerable to board wipes

Key Cards

  • Anointed Procession — Doubles every token you make, fueling both Temmet's target pool and your overall board pressure.
  • Cathars' Crusade — Turns your token swarm into a snowballing threat that grows with each token entering.
  • Aura of Silence — Stax-adjacent control to slow artifact/enchantment-reliant decks while you build a board.
  • Intangible Virtue — A cheap anthem that buffs your tokens and makes the unblockable creature hit much harder.
  • Skullclamp — Equip a 1/1 token to draw two cards, turning your expendable tokens into a card-advantage engine.

Upgrade Path

Add token doublers (Anointed Procession, Parallel Lives equivalents in white) and stronger anthems to maximize each combat trigger. Include game-ending payoffs like Approach of the Second Sun or a combo such as Sage's Reverie/equipment voltron, plus efficient interaction (Swords to Plowshares, Counterspell). Improve mana with Smothering Tithe, Esper-quality fixing, and protection like Heroic Intervention substitutes (Teferi's Protection) to survive board wipes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Pump and connect with an unblockable token carrying equipment or auras for big chunks of damage
  • ▸Overrun-style alpha strikes with anthems like Cathars' Crusade making tokens lethal
  • ▸Commander damage by buffing and equipping a token, or Temmet's own embalm copies
  • ▸Aristocrats drain via Blood Artist effects sacrificing a wide token board

Archetypes

  • Tokens — Temmet rewards going wide by making any token an evasive threat each combat.
  • Voltron-on-a-token — Equip auras and equipment to your unblockable token for big repeatable damage.
  • Aristocrats — Sacrifice tokens for value while Embalm and token-makers refill the board.
  • Aggro — Cheap commander plus anthems lets you race opponents with evasive token beats.

Combos

No combos found for this commander on Commander Spellbook.

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