
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
: Untap Tergrid's Lantern.
Force opponents to sacrifice and discard permanents, then steal everything they give up via Tergrid's static ability. You spend the early game ramping into mass discard and edict effects, then snowball an overwhelming board of your opponents' best creatures, lands, and artifacts. The game ends once you've stolen enough resources that nobody can fight back.
Add fast mana like Dark Ritual, Sol Ring, and a sacrifice-light tutor package (Demonic Tutor, Vampiric Tutor) to land Tergrid early and protect her. Lean into repeatable forced-discard and edict engines plus doublers like Reflections of Littjara, and include protection such as Lightning Greaves or Imp's Mischief. To push toward cEDH, prioritize efficient stax pieces and fast wins over grindy value, and consider Liliana of the Veil and Cabal Coffers for explosive mana and continuous symmetrical discard.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colored mana, Infinite colorless mana, Infinite lifeloss
Combos via Commander Spellbook.
Same color identity (B), by popularity.