
Whenever Tetzin or another double-faced artifact you control enters, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts (
, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Vigilance, trample
Whenever The Golden-Gear Colossus enters or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
Tetzin is an artifact-matters value engine that mills three and digs for artifacts each time it or another double-faced artifact (DFC) enters, building card advantage while assembling six artifacts to Craft into The Golden-Gear Colossus. The flipped Colossus is a 6/6 vigilance trampler that flips your other transforming DFCs, churns out Gnome tokens on entry and attack, and quickly closes games. You spend the early game flooding the board with cheap artifacts, then convert that mass into a beatdown or token swarm.
Add fast mana and artifact-tutors (Mana Crypt, Sol Ring, Inventors' Fair, Whir of Invention) to find your best DFCs and engine pieces faster. Lean into a dedicated artifact combo line such as Krark-Clan Ironworks plus reanimation or Urza for explosive mana, and include graveyard payoffs like Goblin Welder and Daretti to convert milled cards into threats. Round out with efficient Mardu removal and a couple of protective pieces to keep Tetzin online.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite combat damage, Infinite combat phases, Infinite death triggers
→ Infinite ETB, Infinite LTB, Infinite combat damage
→ Infinite combat damage, Infinite combat phases, Infinite death triggers
→ Infinite ETB, Infinite LTB, Infinite combat damage
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (RUW), by popularity.