
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Teval turns your graveyard into a token engine: mill yourself to fill the yard, then trigger cards leaving your graveyard (reanimation, flashback, escape, recursion) to spit out 2/2 Zombie Druids each time. Attack to mill three and ramp lands back, while building a wide board that you eventually pump or sacrifice for value. You win by going wide with Zombies, grinding inevitability through recursion, or assembling a graveyard-based combo.
Add more cheap repeatable self-mill (Stitcher's Supplier, Hedron Crab, Mesmeric Orb) and efficient recursion that triggers Teval multiple times per turn. Lean into a dedicated win condition—either Altar of Dementia mill loops, an Overrun-style finisher like Craterhoof Behemoth, or a reanimation toolbox with big payoffs. Round out with graveyard-hate protection and fast mana to deploy Teval and protect your engine.
Seeded from a single deck — rates appear once more public decks exist.
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Near-infinite ETB, Near-infinite tapped creature tokens, Exile your library and graveyard
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite ETB, Infinite LTB, Infinite death triggers
Combos via Commander Spellbook.
Same color identity (BGU), by popularity.