
Vigilance, haste
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
This is a Jund graveyard/politics deck that weaponizes your own dead creatures against the table. Each opponent's turn, tap The Beamtown Bullies to drop a fat nonlegendary beater from your yard onto a chosen opponent's board, goaded and hasted, so it swings at someone else before being exiled at their end step. You fill your graveyard early, then loop these temporary gifts to shape combat, kill players for you, and drain the table with aristocrats payoffs while building your own board.
Tighten the manabase and add fast graveyard fillers (Faithless Looting, Stitcher's Supplier, Grisly Salvage) plus tutors like Victimize and Final Parting so you always have the right beater to gift. Lean into the aristocrats package with more Blood Artist redundancy (Cruel Celebrant, Elas il-Kor) and untappers (Magewright's Stone, Intruder Alarm) to gift multiple creatures per turn cycle. Top-end nonlegendary bombs with punishing or evasive bodies (Massacre Wurm, Noxious Gearhulk, Bane of Progress) turn the gift ability into flexible removal and reach.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage
→ Infinite card draw for target opponent, Infinite draw triggers for target opponent, Target opponent loses the game
Combos via Commander Spellbook.
Same color identity (BGR), by popularity.